Stellaris focused arc emitter. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Stellaris focused arc emitter

 
 Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a NeutronStellaris focused arc emitter The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration

For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. 2. Basically anything hit by them dies. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. And so far they dealt with corvette swarms of AI beautifully. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Don't even research them. I'd go with the spinal personally. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. The advantage of the Arc Emitter is a 10% higher base accuracy. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Apr 1, 2018 @ 11:14pm. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Get cloud lightning. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. But, I can’t use my focused arc emitters anymore; they were replaced with. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. Guardians are extremely powerful Spaceborne aliens added in various DLCs. The focused arc emitter does 11. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. Stellaris. The Contingency are balanced, just try to hit them with as much power as you can. In singleplayer you can just mass these, the AI will never counter them. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. 6. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). I read somewhere that people were debating which one to get. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Moderator. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. XL mounts in general are not as good as 2 kinetic artilleries, if simply. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Works pretty well against the ai. Corvettes equipped with Torpedoes also do well against them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Focused Arc Emitter and four T4+ L-slot penetrators take 31. It shoots a 30° electric arc spreading through nearby walls and between enemies. Juggernaut with range module. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. That's about when Focused Arc Emitters start 1-shotting battleships. Also, since they all have a cool down of approximately 8 ticks, average. CL is there to supplement Focused Arc Emitters. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Go to Stellaris r/Stellaris. It seems that arc emitters are slightly better. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. In singleplayer you can just mass these, the AI will never counter them. Defensive pacts. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Go to Stellaris r/Stellaris. Members Online. (Your call on if you want a spinal or a third hangar on your carrier BBs. Optimize or mix defences as you desire. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. While the Tachyon Lance does have some nice damage. You need strong enough fleets to take down their starbases with no losses. Enemy with balanced defenses: Giga cannon + Neutron launchers. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. The Focused Arc Emitter is indeed a very powerful weapon. You can also try with Neutron. . This is the easiest way to use the guide in game, especially if you don't really plan ahead. Imo, Giga Cannon. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. Strike Craft are unnecessary if you are using. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. Finally, the focused arc emitter is very good, particularly because it never misses. 60sec cooldown | 100% Acc. Auto-best is not good, it frequently makes completely nonsensical design decisions. It further continues to spawn 350k fleets quite fast. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Just want to show OP an alternative choice. 报警机器人 于6年前 修改了 此页面。. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. So that’s 2M damage per week. 394K subscribers in the Stellaris community. Sorry for super late reply, haven’t had the time to hop on stellaris until. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Stellaris Dev Diary #320 -. Consider Focused Arc Emitters and Cloud Lightning. arc emitter fires once in 8. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. 75. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. never combine arc with anything else that isn't disruptor. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. What happens to the 25% damage of. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. This isn't. Europa Universalis IV: Tech Support. 1 Focused Arc Emitter;. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. 84 Avg. Cloud Lightning is underrated in 1. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. That setup is playing into the Contingency's own strengths, so their setup counters yours. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Generally I fit my ships depending on the composition of enemy fleets. Contents. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Plasma versus gamma lasers versus disruptors. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. 92, which is lower than our. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 40 corvettes in one fleet is plenty. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. Armor:17, 789. Just the same options again and again. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. 200% efficiency against armor and shield while dodging all heavy. ArcticISAF Feb 27, 2018 @ 10:18pm. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. 85sec cooldown | 90% Acc. In most fights, Torpedoes will do great. escorts, which got owned by capitals. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. • 15 days ago. Stellaris Dev Diary #312 - 3. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Cloud Lightning; Giga Cannon vs Kinetic Artillery). I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. Cloud Lightning is underrated in 1. research_technology tech_antimatter_power Amoeba Breeding. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. For most of the crises in general what I. Both with majority Sage class Escorts. Put a fighter hangar and PD guns on 1/3. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. 对该项目的细节说明请添加至相关页面. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. ago. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. Battleships is basically artillery with focused arc emitters and neutron launchers. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. 01 vs 12. Immediately, one of the new enigmatic tech options shows up. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. Nemesis Patch #2 Released! MrFreake_PDX. 聚能电弧发射器 Focused Arc Emitter. A small amount of Point Defense defends against Torpedoes and. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Carrier battleships can counter most anything. They are the undisputed champions. The go-to way to use Whirlwinds is part of a balanced Battleship build. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. DeanTheDull Necrophage • 2 yr. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Try for at least 2x their fleet power, more if you can afford it. Content is available under Attribution-ShareAlike 3. Cloud Lightning; Giga Cannon vs Kinetic Artillery). the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. Stellaris. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. If you're going the FAE path, then you don't want Kinetic weapons at all. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). Jump to latest Follow Reply. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. 能源消耗:-250. For the auxiliary slots i do afterburners. And switch to Focused Arc Emitters for Contingency and AEs . 12 votes, 23 comments. Rare resource cost? neglible compared to everything else on a battleship. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Also, the void cloud lightning is better. I tend to try and make them as split and even as possible across the board. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Basically shield + armor pen because FE have very high shields and armor. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. Logical-Table-3530 • 2 mo. Hearts of Iron III: Tech Support. 50% get to the shield. Arc Emitter + Strike Craft is surprisingly decent, by the way. So four of them are about 32% more alpha damage than the FAE. They also still lose against corvettes with similar results. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. You wanna destroy them before they can even close in. So what do you think about this composition against AI:386. 38. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. dmg Tachyon Lances : 85-232 dmg | 8. --------------. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. I know the arch emitter counters corvettes so I. In a space storm, Tachyon Lance just murders things. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. 6 ‘Orion’ Patch Notes). The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. 相关页面: 舰船组件. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. Crystal plating perhaps but everything else is irrelevant. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Focused Arc Emitter + Cloud Lightning Battleship. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. I can't really put my finger on why. 14 days I always use the focused arc emitters. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Carriers will usually run Focused Arc Emitter + Carrier core. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. It's not nearly as wasteful as it looks. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. From what I can tell they are both the same thing, having 100% armor and shield penetration. Weapons: teir 2 kinetic artillery x3. ago. There is actually an easier way than that. Copy Copy tech_arc_emitter_2. The other main weapon loadout is Neutron Launches with a Giga Cannon. That way, you just research lasers and armor and you’ll have high ehp from research. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Reply. However, lances have 10% higher chance to hit (85% base vs 75%). 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. I'd like to try and learn how to optimize each ship manually. That leaves you with lances or arc emitters. Also see the issue of ship. PD destroyers against missile empires). BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). I feel that they are insignificant to the equation. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Business, Economics, and Finance. adapt your fleet to your opponents (e. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Mar 1, 2018. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. 38. How does hardening actually work? Certain utility components give hardening effects. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. 能源消耗:-250. against the prethoryn, I prefer using tachyon. 139. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). It's contextual really. Stacking more shields over shield capacitor in accessory slot gives more shield value. Even after it devolves into a melee, they'll usually end up attacking different targets. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. Battleships with arc emitters and neutron launchers. I think the meta is Giga Cannon with neutrons. 0 unless otherwise noted. I'm a veteran of Stellaris, playing since super early days. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. Many people seem to think you need 'mixed fleets' now but you really don't. . Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. Look up their compositions, and the tips against a specific FE here. Tier 1 armor and shields unless I'm rolling in alloys. Edit: Quick Thought on the. Design E: Arc Emitter, Flak Cannons. | 105 Range | 14. On the other hand, it's not like missiles and strike craft need a nerf. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Baltim (Corvette size) Shield:10, 756. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Always use the Focused Arc Emitter. 0. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 58 days against the same Battleship above; Giga Cannon takes 27. Bottom row mix armir and shield. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. It also seems like spinal mount carriers with arc emitters are better carriers. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. g. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. 135. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. All you need for this massive size of fleets is: Enough energy and strongholds. Arc-Emitter battleships and lots of rail guns. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. For their X-Slot weapons, they use Focused Arc Emitters. Against Unbidden swap for Gigacannon and Kinetic Artillery. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. 3. 花费:2293. I generally use artillery Titans with the nanobot cloud aura. Even after it devolves into a melee, they'll usually end up attacking different targets. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. They need to be cheap and numerous, not tough. Please note that I am rounding numbers, and ignoring carry over damage here. This was an assault on a x25. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Report. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Ishau Apr 8, 2019 @ 5:51pm. I stick to Corvette spams until I can make Tesla Battlecruisers. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Army doctrine was no retreat for + 33 fire rate. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. If you're going the FAE path, then you don't want Kinetic weapons at all. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs.